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The Goddess Found Our Deaths Pitiable So She Reincarnated Us into a Fantasy Game to Become the Heroes of the Dungeon Town and Now She Won't Let Us Die


Transported into a strange land of magic and adventure, delve into cavernous dungeons, fight countless enemies, level up and gain new abilities, and die... a lot. Inspired by isekai fantasy media and roguelike videogames, Endless Rebirth is a dungeon-crawling tabletop role-playing game built around leveling up, raising stats, and gaining new abilities from numerous ability trees. Death is to be expected when traversing treacherous ruins, but it is not the end, as Rebirth allows characters to get back up and keep adventuring, even stronger than before.


How It's Played

Endless Rebirth is a tactical combat TTRPG much like Dungeons & Dragons and Pathfinder, and is best played with a square-grid battlemap. The game is played with a facilitator, the Dungeon Architect, guiding the adventure and running NPCs, and 1-4 players acting out their characters. Gameplay is split up between resting in Town, exploring dungeons, and engaging in turn-based combat in a d6 system.

Each player controls a character, usually referred to as a hero, and has full control over how they look and act and how they build out their Stats, Equipment, and Abilities. The only limits are one's own creativity and the setting chosen by the table.


The Rebirth System

Built from the ground up as a modular TTRPG system, Endless Rebirth is incredibly customizable and simple to learn with depth and complexity that increases over time. Player characters and enemies are built in the same way: given a Level, Stats, Abilities, and Equipment. 

The numerous Abilities and dozens of items allow for infinitely unique builds and combinations. Suplex a troll, wield a lightning hammer like Thor, or unleash a black hole to destroy everything in sight.

The base game includes:

  • 204 Abilities across 6 Major Categories
  • 69 Enemy only Abilities
  • 20 Boss only Abilities

The Dungeon Town offers additional meta-progression to each game with 5 unique resources, 3 of which are stores with tiers of items to unlock over time. Do quests for the Adventurer's Guild to gain some extra gems, visit the Temple for a Blessing, and rest away a day of adventuring at the Inn.

Death is not the end for characters, as they experience Rebirth, bringing them back to life in Town or at a checkpoint. They may not come back with everything they had before, but they are rewarded with a point of Deadication, which can grant them additional power or new boons.

All aspects of progression can be easily adjusted per game, whether that be the number of Stat and Ability Points earned on Level Up, or even how many enemies have to be defeated to do so, with several optional rules provided as a baseline. There are various ways to adjust the Rebirth system, with 6 Game Type examples provided.  

In-depth rules for creating and running dungeons full of traps, hazards, enemies, and most importantly treasure are featured in the system to help create an exciting adventure.


Links

Digital Sheets and Resources

Seamless Text Version

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Icons and Monster Art from Clockwork Raven!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorTezra
TagsDungeon Crawler, Fantasy, Roguelike, Roguelite, Souls-like, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish
LinksHomepage

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Click download now to get access to the following files:

Endless Rebirth_v1.0.pdf 6.3 MB
Endless Rebirth_v1.0_Plain Text.pdf 769 kB
Endless Rebirth_v1.0_Printable Character Sheet.pdf 167 kB
Endless Rebirth_v1.0_Quick Reference.pdf 92 kB
Endless Rebirth_Item Cards.zip 2 MB

Development log

Comments

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this is the coolest ttrpg i have ever seen amazing work

This looks fun! :D Hoping I can get my friends to play at least a One-Shot with this <3



I have some questions while reading through the rules and testing out Character Creation.

1. Do Characters have 1 action per turn or 3 available, possibly even 4?
In the Actions section it mentions: "An individual can make an ATTACK, use an ACTIVE ABILITY, INTERACT with an item or object, and MOVE.
Because of the "and" before MOVE I think Characters have multiple actions a turn. So do the options during a turn look like this? (Order being interchangeable)

- ATTACK (Simple-, Improvised-, -Ability & Spell Ability)
- ACTIVE ABILITY (For example DASH or LEAP)
- INTERACT (Picking up an Item, Administering a potion to an ally)
- MOVE
(+ Free/Reactive Actions like OBSERVE)

Or does the player have to choose between using an Attack or Active Ability on their turn?


2. I was making a magic user and looking at the Options in The Mage Tower. The Silver Ring and Silver Amulet do nothing. Is that because they are supposed to just be loot dropped by monsters that one can sell at The Mage Tower? Or were they supposed to do something?


3. Using the Character Sheet on Google Sheets, the Wand has an additional property I didn't see in the book or Item Cards; [Focus]. What does that mean mechanically? Can they only hold the wand in one hand and nothing else in the other to cast spells?
Hm... Reading through spells like BLAZE LANCE; [Focus] seems to just describe the item used to cast spells. So I guess that answers the question. [Focus] is the item used to cast spells

Thank you for reading, I hope you'll be able to answer some of these questions and I'm excited to actually play at some point.

Have a good day! :D

I'm glad that you're enjoying reading through it and I hope you get a chance to play! As to answer your questions:

1. You have it correct, where you get to perform each of those actions in a turn, not just 1. Several Active and Attack abilities are even designed to be performed in the same turn. And these can be broken up in any way needed, such as moving before and after attacking. 
(Special related note that people miss a lot too: Reactive abilities can each be used once between turns, not just one reaction per turn like in D&D)

2. All the Tier 1 "Clothes" items are there as cheap enchantment items, so they don't have any effect until enchanted. I have plans to make an expansion with a bunch more items and crafting items so they don't feel quite so out of place.

3. And yep, the Wand item is simply sorted as a "Focus" in the Mage Tower shop, which are required to cast Spell abilities (which is covered in the ability type breakdowns in chapter 2). I'll have to double check the item card, as I know there are some mistakes in those that I need to go through and fix to update.


Let me know if you have any more questions! Definitely more responsive on Discord if you have one :)

Thanks for the reply, definitely helped my understanding of the system :D